Reduces damage taken by 15% and increases damage dealt by 30%. Regenerates 6000 life per second and reduces cooldowns and resource costs by 20%.ĭamage dealt is increased by your percentage of cooldown reduction and damage taken is reduced by your percentage of resource cost reduction. Hitting an enemy with a non-channeled fire spell deals Ignite damage multiplied by Combustion stacks. You gain 5000% increased damage while an enemy is Ignited. When you die a meteor falls from the sky and revives you with a 60 second cooldown.Ĭasting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack, stacking up to 50 times and the Wizard gains 80% damage reduction while maintaining any Combustion stacks. Gain non-physical damage resistance and while below 50% health increase elemental resistances by 75%.ĭisintegrate Ignites enemies causing them to take 3000% weapon damage as fire. You wont need ANY attack speed modifiers on any items, including your weapon.Increase damage against enemies under the effect of crowd controlling effects and gain a 30% slow aura.Įnemies hit by your attacks suffer a stacking damage taken increase. 1.54 increases to 1.89 (30 FPA).Ĭonclusion: Option 1 with a frenzy shrine and an emanating follower with gloves of worship. My base APS is 1.54 (42 FPA) - I just get a frenzy shrine from potion.Gogok - useless gem, Don't use it imo APS: 2.31 (My DPS is 25.2M with this setup, but I lose 40% area damage) (Total +19% or more from the 3 items) - The downside of this is of course sacrificing Area Damage or Crit/Int rolls. You'll need the shrine effect, Perfect taskers, +7% on weapon, + 3x Attack speed rolls of 7/6/6 or 7/7/5. The 2.29 BP for 24 frames is also achievable.The 1.84 BP for 30 frames is easily hit with no attack rolls and just the +25% shrine effect (Including Tasker in cube or perfect 50%) APS: 1.89 (My dps is 23.4M with this setup but I have +40% area damage).
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